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New Whatever/Whatever/Who Cares? of the Thing

I already have two main features that I rarely update. Now I'm making a third.
The others have sort of a formula and purpose. This has next to nothing and desires to be as much. The only rules: This is not a spot for music and I will update every day. These rules will almost certainly be broken in a big way.

31 Julius 2760

Sorry, I went out of town for a bit and was without computer access. Then I came back and didn't update for… well, no reason, really. But I'm back now and I'm going to try something little different just to see if Last.fm supports it. And now that I think of it, the only reason I even thought to put this particular thing on Last.fm is because of its connection to music. Alright, that rule is officially thrown out.

<object type="application/x-shockwave-flash" width="250" height="250" data="http://www.badgods.com/animation/songnames.swf"><param name="movie" value="http://www.badgods.com/animation/songnames.swf"; /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /></object>

21 Julius 2760

It looks like we're in for more video game stuff today, which is totally groovy with me, 'cause I like video games. That game is TMNT, based on the upcoming movie of the same name. A fairly goofy name, sure, but the words these four letters abbreviate were already used for a movie title. Not just any movie, either. The single greatest movie in existence. Teenage Mutant Ninja Turtles. I first heard about the new movie, maybe, four years ago. Initial plans were released even before the new show began.

Video games are nothing new for the world's most fearsome fighting team. Konami and Ultra (which, by the way, was nothing but a branch of Konami created for legal reasons - it's a fun story and one you should learn) have handled the games with very varied results for nearly two decades now, but TMNT is being created by Ubisoft. Even without being expicitly told who would be developing the game, most super-nerds probably would have been able to guess Ubisoft Montreal after seeing just a few seconds of game footage. Many of Konami's best Turtle games (which turned out to be some of the best games ever made of any variety) were merely variations on the company's standard beat-'em-ups. TMNT instantly calls to mind one of Ubisoft's most successful franchises in recent years, Prince of Persia. I thought Prince of Persia: The Sands of Time was, in very many ways, incredible. It was also very, very flawed. Still, the good outweighed the bad, and I ended up playing through the game multiple times. I haven't played it, but most critics agreed that its sequel, Warrior Within, was a let-down. The final game in the trilogy, The Two Thrones, which I also haven't played, is said to have brought the series back on track, but was still not what it should have been at points. Could the lessons learned by Ubisoft Montreal help the the heroes-in-a-half-shell surpass Prince of Persia? I think so, and I can't wait to find out.

Watch a trailer/interview here:
javascript:void(window.open('http://media.wii.ign.com/media/794/794101/vid_1589668.html','ign_playlist_player','width=998,height=726,scrollbars=yes,toolbar=no,location=no,resizable=yes';))

Or here if your Internet connection is crummy:
javascript:void(window.open('http://media.wii.ign.com/media/794/794101/vid_1589669.html','ign_playlist_player','width=998,height=726,scrollbars=yes,toolbar=no,location=no,resizable=yes';))

Or download it for Windows Media Player:
javascript:popSizedWinProtected2('http://media.wii.ign.com/media/794/794101/dl_1589671.html','1589671',260,490,460,0)

Or download it for Quicktime:
javascript:popSizedWinProtected2('http://media.wii.ign.com/media/794/794101/dl_1589670.html','1589670',260,490,460,0)

Those are all your choices. Not watching is not an option.

20 Julius 2760

The Shareware Era was Ultra-Awesome. With capital letters. Thanks to shareware, I have a good friend named Billy Blaze. You may not know him by his birth name, so here's a little quote that just might help you figure out who I'm talking about:

"Billy Blaze, eight year-old genius, working diligently in his backyard clubhouse has created an interstellar starship from old soup cans, rubber cement and plastic tubing. While his folks are out on the town and the babysitter has fallen asleep, Billy travels into his backyard workshop, dons his brother's football helmet, and transforms into…

Commander Keen - Defender of Earth!"

Today we're talking about Commander Keen: Episode 1 - Marooned on Mars. The story begins when Keen crash lands on Mars, scattering key components of the Bean-With-Bacon MegaRocket all over the Martian landscape. Equipped only with a beam gun of some kind, he sets out to recover the pieces, and he's gonna need that gun, 'cause here come the Martian Martians. I've just broken my first rule, but you probably don't know it. Glad to have gotten that rule out of my way. Now it's just a matter of time for the other one.

Now I've gotten myself all geeked up about this game. At this point, I'm much rather be playing it than typing about it. You're lucky I was also into Episode 4 - Goodbye Galaxy, 'cause I have a strong feeling I'm going to feel compelled to write about it one day, and I'll go into much greater detail, especially since it was a far better game. Until then, discover or relive this briliant gem:

http://www.commander-keen.com/marooned-on-mars.php

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